Accounting for Customer Experience

What’s really the value of content? And how do we measure the impact and value of our work on improving the customer experience?

As I’ve previously shared, one of the major issues is that management often does not have an understanding of the value of content. The root cause of this is due to a lack of business schools teaching accounting systems that actually account for customer experience.

What follows is a little bit of history, a little bit of accounting nerdery, and maybe a tangent or two - but I do promise I will get around to explaining how organizations can start to properly account for customer experience and produce incentives around that topic.

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Expert of the month: Emily Corace

A few years ago, it finally dawned on me, that our focus as a community had shifted. From the original roots in bringing together web and intranet professionals, to a much broader scope. Suddenly, it became clear, that the work we were doing, the lessons we learned, had a much bigger impact.

I was reminded of this, when I spoke to Seattle-based Emily Corace and listened to her talk about her work on user-centered design. As she said:

“To create something that is naturally understood we need to focus on the behavior of the user. By designing experiences that are understood intuitively, we can create a positive impact through our work.”

This is clearly about much more than just creating a pretty website!

Emily is an Experience Designer with The Garrigan Lyman Group and our expert of the month.

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ROI of CX programs

It's been said many times that delivering outstanding customer experience (CX) is the key to success.

Yet, with increasing expectations, and even after extensive investments in CX training and initiatives many organisations are struggling leaving disappointing customers behind and eroding loyalty.

In our recent member conference call, Stefan Kolle from the FutureLab in Belgium, shared his insights on the return-of-investment (ROI) of customer experience programs.

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Using augmented reality to drive engagement and improve the museum experience

Driving engagement and improving the experience has been key drivers for many big projects in the last years. Delivering a bad experience kills any hard-earned loyalty.

Technology is a part of the equation, but beyond creating a better and more compelling website, what might we do to go above and beyond expectations? In our recent member conference call, we heard about an innovative project using augmented reality at the Brooklyn Museum.

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Delivering value to your customers through imperfect projects.

There is always a lot at stake, when you are starting a new project, and several questions often arise quite naturally. Is the team structure right? On the client side as well as on the vendor side? Have we clearly defined the project, what about the budget and scope?

In my experience, it’s often completely different questions that need answering, when embarking on a new project

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Your website needs radically more pages

During the past years, many digital projects have focused on trimming websites by making them leaner, cleaner and more effective in solving the key tasks of their customers. 

Many websites suffer from so-called redundant, outdated and trivial (ROT) pages and it makes much sense to continuously address this problem from spiraling out of control.

Still if you want to take a customer-first approach, you need to add radically more pages to your site. 

To understand why, let’s first take a step back. 

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The rise and upcoming fall of customer experience

Recent years have seen a lot of hype surrounding customer experience, but without anchoring the concept within a deeper digital transformation, it’s just another overhyped buzzword.

I am always interested in looking beyond the hype and trying to understand what is really happening, which is why I seeked out Michael Bednar-Brandt who is Director Digital EMEA at Oracle.

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Digital is part of the customer experience — also at museums

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I have been to see the Mona Lisa, but it was before the advent of smartphones. Today, I imagine there are crowds trying to take a selfie with her. Some might think that this is sacrilegious, and that you should let the several hundred year old painting speak for itself. At the same time others are beginning to appreciate the blessings of digital in regard to traditionally sacred areas like museums.

Suse Cairns is director of audience experience at Baltimore Museum of Art and she has a thorough understanding of how to apply digital to the world of art in order to achieve a meaningful and enriched user experience.

Digital has changed how we experience the world

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Our lives are digital. There are many examples to this, and the museum experience is one of them. The way museums collect data and present it has changed. In almost every aspect of our lives we rely on the Web to provide us with the most precise and relevant information. So why should this be any different when experiencing a 200 year old painting? Respect of its age?

Should we do the same in regard to elderly people, and not expose them to a smartphone?

Suse Cairns points right to the matter at hand with this quote:

“The world continues to move past the simple physical/digital dialectic towards a more nuanced matrix of architectures uniting digital and material culture.”

The fact that digital have become mobile means not just that constant distractions are in our pockets — it also means that knowledge is only a push away. Having knowledge about something allows you to experience it in depth, and this understanding is already flowing through a lot of museums, where digital becomes a vibrant part of giving an audience the best experience.

The evil data collection — that is simply making our lives easier

That is one side of it; how users themselves are already using digital to gain the best experience. Another is the fact that museums are increasingly using digital data collection to improve upon the user experience. In a recent posting on transforming audiences, transforming museums, Suse focuses on innovative museum projects in recent years:

“It makes sense, then, that some of the most innovative museum projects we’ve seen in recent years combine audience experiences with data-collection and analysis.”

A critique that is often raised, is that data collection is somehow solely about evil marketers performing inception like maneuvers with our minds. But the ever increasing focus on user experience, which Suse describes above, is rapidly changing this; resulting in a world where our offline actions might very well be transmitted into a digital sphere, but where they are also given back to us in the form of real world experiences suited to how people really behave; resulting in easier lives.